Developing Elementary School’s Social Studies Learning Using the Monopoly Game
649 Indonesian Journal of Multidisciplinary Science, 1(6), March 2022
their research on monopoly games are effective for use because they have a positive effect on
improving learners' learning outcomes. By using monopoly games students are more active
because students prefer the existence of games.
One of the functions of learning media is to increase interest in student learning outcomes
(Kurniawan, 2020). Learning media that can be used as one of their monopoly, namely with the
monopoly game, will increase the results of the student's learning. Monopoly is a game that aims
so that students can know the names of countries in the world or the names of cities in Indonesia,
understand how to manage money, namely the concept of profit and loss, and teach the concept of
honesty and know the rules, and can carry them out in the game (Masnarati, 2020). The use of
learning media is to improve the quality of the learning process and learning outcomes (Nurrita,
2018).
In presenting the material, the teacher must be creative and able to present the material,
choosing the right methods and strategies in presenting the learning material to be taught to
students. The ability of teachers in the presentation of learning materials in the teaching and
learning process greatly affects the success of students. The capacity of teachers can be reviewed
from 2 aspects, namely with a variety of processes and aspects of results (Mas, 2008). In terms of
teachers, a process is said to be successful if it has been able to involve active students in the
learning process and from all students in learning, in terms of teachers results are attached
successfully if the given learning is able to change the student's perilaku towards better mastery of
co-operation, which can be measured through the achievement of high student learning outcomes
(Febriyanto et al., 2018).
METHOD
Action research is an activity carried out by educators or together with others (Collaboration)
that aims to improve or improve the quality of the learning process in the classroom (Mulia &
Suwarno, 2016). There are 4 important stages in carrying out class action research, namely planning,
implementation, observation, and reflection (Wibawa, 2003). The four stages in this study are
elements to form a cycle, which is a round of continuous activity that returns to the original step
or repeated cycle until successful. After one cycle is completed, maybe the teacher will find a new
problem or an old problem that has not been solved, continuing to the second cycle with the same
steps as in the first cycle. Thus based on the results of actions or experiences in the first cycle the
teacher will again follow the steps of planning, action, observation, and reflection in the second
cycle.
This study uses class action research with the implementation of actions consisting of two
cycles, the first cycle which is carried out on October 11, 2021, while the second cycle is carried
out on October 12, 2021. The research was conducted at 5 elementary schools, consisting of 12
male and 8 female students, with a total of 20 students.
The type of data in this study is by using quantitative data and qualitative data, qualitative
data in the form of students' ability to solve questions about ips materials that have been taught,
and from the results of student assignments, preliminary and final test results. Qualitative data is