P-ISSN: 2808-5957
E-ISSN: 2808-6724
ijoms.internationaljournallabs.com
849
DEVELOPMENT OF INTERACTIVE E-MODULES USING FLIP PDF
PROFESSIONAL BASED ON A CONTEXTUAL APPROACH TO BUILDING FLAT
SIDE SPACE MATERIALS
Wando Satria Parapat
1
, Prihatin Ningsih Sagala
2
Mathematics Education Study Program, FMIPA, Medan State University, Indonesia
1, 2
email : wando.satria21@gmail.com, prihatinningsih@unimed.ac.id
Abstract
The development of this learning media is carried out to produce contextual-based interactive e-
modules with the help of a professional flip pdf application that meets the valid, practical, and effective
categories. So that it is useful for students in improving understanding of the flat-sided geometry
material, especially the cube and beam submaterial. The research instruments used were lesson plans,
material validation sheets and e-module media, pretest and posttest, as well as student and teacher
response questionnaires. After all instruments, lesson plans, and e-modules are in the valid category,
then they are tested in small groups and in the field. The results showed that: (1) the E-Module was in
the valid category in terms of material and media, namely (92.70% and 90.97%) with a very feasible
category; (2) the E-Module has met the practical value of the responses of students and teachers,
namely (87.05% and 87.5%) in the very practical category; (3) The E-Modul meets the criteria of
being effective with the completeness of student learning outcomes reaching 90% of students who get a
score of 75 and the achievement of each indicator/learning objective that exceeds 75% of the total
students. Based on the analysis of the research results, the N-Gain was 0.72, so it was included in the
high category providing the effectiveness of student learning outcomes.
Keywords: interactive e-module flip PDF professional contextual approach build flat side space
Indonesian Journal of Multidisciplinary Science © 2022 by International Journal Labs is licensed
under CC BY-SA 4.0
INTRODUCTION
According to the Law of the Republic of Indonesia Number 20 of 2003 concerning the
National Education system, Chapter II Article 3, explains that National Education has the function
of developing capabilities and forming dignified characters in the context of educating the nation's
life, aiming at developing the potential of students who believe and fear God Almighty. Almighty,
noble, knowledgeable, healthy, capable, creative, independent, and formed to become a democratic
and responsible citizen. Likewise, some of the functions of National Education must be applied to
mathematics lessons, because mathematics is one of the most important subjects, because studying
mathematics is not only to understand the concepts or procedures, but there are still many things
that can be found from the results of the mathematics learning process (Siagian, 2016). Awareness
of what is being done is a sign of the meaning of learning, as well as what is understood and not
understood by students regarding facts, concepts, relations, and mathematical procedures that are
very closely related to the daily lives of students (Mawaddah & Anisah, 2015).
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
850
Mathematics is very closely related to everyday life. So that in mathematics, a person is
trained to find solutions to problems faced in life and in the scope of education. This is in line with
the statement of (Ruseffendi, 2010) who argues that "mathematicsis the queen of the sciences". On
the other hand, mathematics also contributes greatly to the development of technology. The world
of mathematics that involves calculations, measurements, data processing, and other parts plays a
major role in the discovery of new things in the form of new science, problem solving,
development and technology (Faridah & Aeni, 2016). Mathematics is always taught from
elementary, junior high, and high school levels with the aim that students are expected to have the
ability to think logically, analytically, systematically, critically, and creatively. To achieve some
of these goals, learning techniques should continue to be improved until they reach a better quality
level (Mufidah, Effendi, & Purwanti, 2013).
In fact, the world of mathematics education is often considered a difficult subject to master.
Besides that, some students think that mathematics is a boring subject and often causes problems
in learning (Siregar, 2017). Such conditions, increasingly resulted in the subject of mathematics is
not liked, ignored and even ignored. Even though mathematics has an important role in everyday
life, such as increasing reasoning power, thinking logically, creatively, and systematically, but on
the other hand there are still many students who do not like mathematics subjects (Siagian, 2016).
Included in the material for building a flat side that really requires real reasoning in everyday life.
The same thing was also expressed through the results of interviews and questionnaires by
Mr. Azka Hidayat S.Pd I as a mathematics teacher at SMP Gajah Mada Medan that the use of
learning media such as printed books, and cardboard/paper props has not fully attracted the
attention of students to study mathematics, especially building materials. flat side space. This is
evident from the learning outcomes of students which show that there are still some students whose
scores do not meet the minimum completeness criteria (KKM) that have been set, which is 75.
During the mid-semester test (UTS) and the end-semester test, it was recorded that from 20
students it was known that 70 % or 14 students meet the minimum completeness criteria, but 30%
or 6 students have not met the minimum completeness criteria.
The low learning outcomes and student interest when learning mathematics mostly occurs
because of the application of teaching techniques and the use of monotonous teaching media,
causing student saturation (Silviana, Mikrayanti, Jauhari, & Furqan, 2021). In addition, the current
world conditions and including the country of Indonesia are being hit by the Covid-19 pandemic.
The COVID-19 (Corona virus disease 2019) first appeared at the end of 2019, precisely in Wuhan,
China. COVID-19 is a virus that transmits very quickly and it is difficult to know the
characteristics of people who have contracted the virus because it is a disease that cannot be seen
with the naked eye. Almost all countries are experiencing the impact of the current pandemic, so
many countries have set a lockdown and other anticipations to break the chain of spreading
COVID-19 (Putria, Maula, & Uswatun, 2020). The impact has also penetrated the world of
Indonesian education. As a result, schools were closed with the aim of preventing the spread of
COVID-19. This of course worsens the motivation and absorption of students towards learning
mathematics which cannot be carried out directly in the classroom.
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
851
To increase the interest and motivation of students in learning, it is necessary to develop a
teaching material that can overcome problems in the learning process. The success of an
educational goal depends on how the teaching and learning process is experienced by students. An
educator in addition to being required to be careful in choosing and applying teaching methods
that are in accordance with the goals to be achieved, is also able to choose media that is appropriate
to the material to facilitate the delivery of material (Satriawati, 2015). So we need a learning media
such as a module. The use of the module as a learning support is considered very necessary,
because its characteristics that can be used independently can be an alternative or solution to
learning problems from home due to COVID-19 so as to help improve the mastery of material for
both educators and students (Marisa, Yulianti, & Hakim, 2020).
In the current era of technological development, modules are often combined with
technology to produce a product called e-module. E-Modul is an electronic version of a print
module that can be read on a computer and designed with software supporting E-modules basically
contain material, limitations, methods, ways of evaluating which are arranged regularly and
attractively to achieve the desired competence according to the level of complexity electronically
(Maryam, 2019). In the e-module , various features such as video, audio, and links can be added
that make students more interactive with the program with the aim of enriching the student learning
experience. The development of e-module also has a positive impact on students to use computer
labs and projectors that were rarely used before. However, in making e-module , it needs to be
designed using software with adequate features (Laili, 2019).
For this reason, one of the software that can be used is Flip PDF Professional software. Flip
PDF Professional software is software that supports the creation of e-modules that can be
converted into (.exe), (.app), (.fbr), and (.html) formats. With the help of a professional flip pdf, it
is very practical to use in the learning process, it can also be used to make teaching materials, and
the operation is very simple so that it can be used by anyone regardless of how proficient they are
at using computers (Nisa, Mujib, & Putra, 2020). Flip PDF Professional can produce modules that
have the advantage of being easily accessible and content that is integrated by video, audio, and
images that support the learning process. Therefore Flip PDF Professional Software can help
students in learning because it has interesting features that can create a more cheerful and
meaningful learning atmosphere (Aulia, Patmantara, & Handayani, 2016).
In addition to e-modules that have been packaged in an attractive manner, the learning
approach used by educators is also very much needed to determine the effectiveness of learning
(Agung, Suyanto, & Aminatun, 2020). Based on the results of interviews by researchers with
several students of SMP Gajah Mada (2021) that learning in class or online is delivered using
lecture methods and group discussions. The presentation of the material is applied with the help
of printed books and an explanation of the outline formulas of the material being studied. Teachers
still use old methods such as giving students memorized formulas and are more likely not to relate
lessons to life or contextual problems faced by students. As a result, students become bored and
often ignore learning mathematics in class or in online learning models without following it
properly.
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
852
One of the learning models that can facilitate students is a contextual approach. The
contextual approach is a learning concept that can help teachers relate the material they teach to
students' real-world situations and encourage students to make connections between their
knowledge and its application in their lives as family and community members (Agung et al.,
2020). Contextual learning as a learning model that provides facilities for student learning
activities to seek, process, and find learning experiences that are more concrete (related to real life)
through the involvement of students' activities in trying, doing and experiencing themselves
(Zakiyah, Purnomo, & Sugiyanti, 2019).
Therefore, it is necessary to create and develop a teaching material in the form of an e-
module using Flip PDF Professional based on a Contextual approach. With this development,
students will be more interested in studying the subject matter of the material Build a flat side
space. Because of the above background, the researcher wants to do a study with the title
"Development E-Modules Using Flip PDF Professional Based on Contextual Approaches on Flat
Side Space Building Materials".
METHOD
This research uses research and development (R&D) using software Flip PDF
ProfessionalResearch and Development (R&D) is a research method used for research to produce
a new product and then test the effectiveness of the product (Sugiyono, 2012).
The subjects in this study were students of class VIII SMP Gajah Mada Medan in the
2021/2022 academic year. The trial class in this study was class VIII-B, totaling 20 people.
Meanwhile, the object in this research is an interactive e-module which was developed using a
professional flip pdf based on a contextual approach to the material for building flat sides. The
teaching material development model used in this research is the ADDIE model.
The ADDIE development model has 5 stages: Analysis, Design, Development,
Implementation and Evaluation. At the development stage, it requires several tests by a team of
experts, individual research subjects, on a limited scale and on a wide scale (in the field) as well
as revisions to improve the final product so that even though it includes the testing process and
product revision, the developed product has met the criteria for a good product, it is empirically
tested. and there are no errors. The stage of the ADDIE model development model can be seen in
the following figure Branch in (Hidayatullah, 2019).
Figure 1. ADDIE Development Model Stage
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
853
The development procedure carried out by researchers in developing the e-module follows
the stages of the ADDIE development model which are described as follows:
Analysis stage. According to Branch in Ratumanan and Rosmiati (2018: 70), the purpose of
the analysis phase is to identify possible causes of performance gaps. The activities carried out at
the analysis stage are as follows: (1) Validation of work gaps carried out to produce a statement of
objectives based on the specified performance gap. This analysis was carried out by observing the
teaching and learning process and by interviewing mathematics teachers at SMP Gajah Mada. (2)
Establish instructional goals aimed at achieving goals that address performance gaps that lead to
the causes of poor knowledge and skills. The priority of action set by the researcher is to develop
teaching materials in the form of contextual-based e-module development on the material Build
flat side space with the help of Flip PDF Professional software. (3) Audience confirmation (student
analysis) is carried out with the aim of knowing the abilities and uniqueness of students personally.
Considerations in analyzing the characteristics of students such as study habits, access to
technology and information, and economic conditions. This stage of analysis is carried out by
direct interviews with students. (4) Identify the resources needed to define all types of resources
that will enhance the ADDIE process. The resources needed for this research are: materials
(covering the 2013 revised 2017 curriculum book and material sources from other books), the
technology used at Gajah Mada Junior High School, learning facilities (such as the availability of
a computer laboratory and the zoom application when using online learning at the time of
implementation). research), human resources (including researchers, teachers of mathematics
subjects for class VIII of Gajah Mada Junior High School, material and design experts who will
validate the e-modules that have been developed, and students of class VIII B of Gajah Mada
Junior High School being studied). (5) The potential delivery system aims to determine the
potential delivery system and estimate costs. The introductory system in this study uses a
combination of face-to-face meetings and internet-based learning.
Design Stage. Aims to guide the expected performance as well as the appropriate test
method. The stages of contextual-based e-module development related to the design phase are
described as follows: (1) The design of the module framework includes the preparation of the
initial module design and material preparation. The flat side chamber construction was used during
product development. (2) Determining the design of the e-module display in accordance with the
contextual approach which includes: constructivism (constructivism), finding (inquiry), asking
(questioning), modeling (modeling), actual assessment (authentic assessment), and reflection
(reflection). has been explained in the previous chapter. (3) A collection of references for the
material developed in the module. (4) Prepare assessment instruments for use in research. And
arrange a pretest and posttest which consists of 6 questions on cubes and blocks.
Development Stage. To build and validate learning resources. The general procedure
associated with the development phase is described as follows: (1) Preparing materials based on a
contextual approach; (2) Selecting and developing supporting media, the aim is to select or develop
adequate media to support the learning process; (3) Developing e-modules for students. In making
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
854
e-modules, researchers did several things, namely: typing material and practice questions, making
animations or videos related to the material, selecting audio, making navigation buttons, and
unifying all components with the main application; (4) Conduct expert trials and revisit formative
tests, the aim is to revise the initial design of the product and learning process to be implemented.
The lesson plans, pretest & posttest questions will be assessed by material experts, while e-
modules will be validated by media and material experts. It is intended to receive suggestions and
then be revised. Revisions were carried out many times until the lesson plans, pretest & posttest
questions, and digital books were obtained with good criteria to be implemented.
Implementation stage. Aims to prepare a learning environment and involve students. In this
study, the implementation stage was carried out, where at this stage the e-module was tested on 20
class VIII students of SMP Gajah Mada in learning mathematics for cube and block sub-materials.
The test plan used in this research is One-Group Pretest-Posttest Design. In terms of objectives,
the results of the implementation can be known more precisely, because it can be compared with
the situation before the implementation. This concept can be formulated as follows:
Figure 2. One-Group Pretest-Posttest Design (Sugiyono, 2017:303)
Keterangan:
O
1
:
Uji awal (pretest)
dilakukan sebelum diberi e-
modul
X
:
Perlakuan melalui
pembelajaran dengan
menggunakan e-modul berbasis
pendekatan kontekstual
O
2
:
Uji akhir (posttest)
dilakukan setelah treatment.
Pelaksanaan uji coba
pembelajaran dilakukan oleh
peneliti
The implementation is carried out directly by the researcher. In every implementation of
learning, observations are made to the teacher (researcher) and the class will always be controlled
by an observer (teacher).
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
855
Evaluation Stage. Aims to see the quality of the process and learning outcomes before and
after implementation. At each stage of development with the ADDIE model an assessment is
carried out to produce educational materials in the form of good electronic modules. The
assessment carried out is formative assessment and summative assessment. Formative assessment
in the form of assessments obtained from the product validation team and examiners of educational
materials in the form of electronic modules. While the summative assessment is done by collecting
the evaluation of each student in the form of a questionnaire on student perceptions of teaching
materials.
In this study used data collection methods in the form of observation, interviews, distributing
questionnaires and the last is a test. The data used in this research and development are quantitative
data (obtained from the assessments of validators, teachers, and students who act as respondents
to e-module ) and qualitative (in the form of suggestions, criticisms, suggestions and responses
from design experts and material experts used). to improve e-module ) which is then analyzed
descriptively and concluded statistically as input for improving or revising the products that have
been developed.
Based on the research objectives, a tool is developed and compiled and evaluated in terms
of feasibility, practicality and effectiveness. The data collection instruments used in this research
and development are presented in table 1.
Table 1. Data Collection Instruments
Valuation
Criteria
Assessment Instruments
Valid
a. Learning Implementation Plan (RPP)
b. Learning Media validation sheet for Media
Experts
c. Learning Media validation sheet for
Practical
a. practicality sheet E-module (teacher's
response questionnaire to interactive e-
module)
b. practicality sheet E-module (student
response questionnaire to e-module
interactive
Effective
a. Student learning outcomes assessment
sheet
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
856
Data Analysis Techniques
Data analysis techniques are a method of processing data into information in a research
process. Data analysis in this study aims to determine the validity, practicality and effectiveness
e-module. Data analysis in this study includes qualitative data analysis and qualitative data
analysis.
1. Validity The
Data analysis technique was carried out according to the data collection device.material
validation questionnaire e-module uses an evaluation scale as a verification tool to evaluate the
feasibility of the product being tested, and for product improvements there are comments and
suggestions. In the technique of filling out the questionnaire, the researcher modified it by using
four categories as shown in table 2.
Table 2. Category Assessment Sheet Validation
Category
Very Good
Good
Poor
Not Good
The data were then analyzed descriptively and quantitatively. That is, we calculate the
percentage material the developeddata were analyzed using the formula level of validity.
From the results of calculations using the above formula, a number is produced in the form
of a percent. The score classification is then interpreted with qualitative sentences listed in table 3.
Table 3. Eligibility Criteria for Learning Devices
Validity Criteria
Validity
Level
85.01% - 100.00%
Very valid, can be applied without improvement
70.01% - 85.00 %
Sufficiently valid, can be used with a slight revision
50.01% - 70.00%
Less valid, it is recommended not to use it because it
must be revised first
01.00% - 50.00%
Invalid, or cannot be applied
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
857
1. Practicality
The interactive electronic module is considered practical using the analysis of student and
teacher responses to a questionnaire, the questionnaire can be used to see student and teacher
responses to a e-module. A e-module considered practical if the results of the analysis of the
responses given to teachers and students, in the e-module can be used with little or no
modification. In the method of filling out the feasibility questionnaire, there are practicality
assessment categories, as shown in Table 4.
Table 4. Rules for Scoring Teacher and Student Response Questionnaires
Rating
Score
Category
4
Very good, very interesting, very easy to understand, very easy to
find, very interested
3
Good, interesting, easy to understand, easy to find, interested
2
Not good , less interesting, less easy to understand, less easy to
find, less interested
1
good, not interesting, not easy to understand, not easy to find,
Not notinterested )
The data obtained from the teacher's response questionnaire and the remainder will be
calculated on average and then converted according to practicality criteria. The analysis of the
practicality of the product in the questionnaire can be calculated by the following formula:
: Percentage of practicality
: Total empirical score (validation result from validator)
: Total maximum expected score
The practicality criteria according to Akbar (2013: 155) can be seen from Table 5.
Table 5. Practical
Criteria
Practicality
Level
85.01% - 100.00%
Very practical, or can be used without revision
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
858
70.01% - 85.00%
Quite practical, or can be used but needs minor revision
50.01% - 70.00%
Not practical, it is recommended not to use it because it
needs revision
01.00% - 50.00%
Not practical, or should not be used
1. Effectiveness
The results of the effectiveness of interactive e-modules based on a contextual approach
using Flip PDF Professional can be seen from three aspects, namely pretestscores posttest, and N-
Gain Data from these three aspects were obtained at the implementation stage by conducting a trial
using the pre-experimental One Group Pretest-Posttest Design method because it only used one
class group, namely class VIII-B without a comparison class group.
The increase in student learning outcomes, namely the increase in students' knowledge and
understanding of the cube and block submaterials can be seen from the pretest and posttest
obtained by students. Student learning test results are assessed based on scoring guidelines. The
maximum score for this test is 100. The formula for calculating student scores is.
Then look for the percentage of students who complete. The minimum completeness criteria
for mathematics subjects in class VIII-B Gajah Mada is 75.
In addition, the effectiveness e-module is also assessed based on the analysis of achievement
indicators or completeness of learning objectives. To find the category of indicator achievement
or completeness of learning objectives, the total score of each indicator in the question is used.
Here are the steps.
1. Determine the score of each indicator on each item with reference to the predetermined
scoring guidelines
2. Summing up the scores of each indicator for each item
3. Calculate the percentage of question scores from each indicator by:
Determine the percentage of students who complete (achieve a minimum percentage of 75%) for
each indicator.
Seeing the achievement of learning indicators with indicators of completeness, there is a
minimum of 65% of students who are able to achieve a minimum of 75% of the formulated
learning objectives (Leung & Hasratuddin, 2018).
Meanwhile, the effectiveness of learning using e-modules based on a contextual approach to
improving student learning outcomes can be seen from the normalized gain value (N-gain). For
data analysis on the effectiveness e-modules based on a contextual approach using Flip PDF
Professional , use the normalized gain equation mentioned in the formula Hakke in (Febrianti,
2021)
Description:
g = Gain normalized
f= Average posttest score
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
859
Si = Average pretest score
100 = Ideal score
calculation results S gain is then converted into a normalized gain with the following criteria:
Table 6. Normalized Gain Classification
Criteria
Conclusion
0.7
High
0.3 < 0.7
Medium
< 0.3
Low
Module based on a contextual approach using Flip PDF Professional is considered effective if the
results of the normalized gain are in the medium and high categories.
RESULT AND DISCUSSION
This research is a research and development (research and development) that produces a
product that is valid, practical, and effective. The product is a contextual-based interactive e-
module on the material for Constructing Flat Sided Space, especially the Cube and Block sub-
materials in class VIII SMP.
The development of contextual-based interactive e-modules in class VIII of this junior high
school uses the ADDIE development model. This model consists of 5 stages, where the first stage
is analysis, the second stage is design, the third stage is development, the fourth stage is
implementation, and the last stage is evaluation. The results of the contextual-based interactive e-
module development based on the five stages are described as follows:
1. Analysis Results
Analyze (analysis) stage consists of job gap validation analysis, instructional objective
analysis, audience confirmation (student analysis), identifying the required resources , and
potential delivery systems.
Based on observations, learning mathematics at SMP Gajah Mada is expository. The boring
lecture method results in a loss of motivation to learn which makes mathematics a difficult subject.
The right solution was carried out by researchers by developing contextual-based interactive e-
modules so that students were more motivated in learning mathematics. This is supported by the
availability of technological tools such as mathematics laboratories and infocus which are rarely
used and can later be used as introductory media.
2. Design Results
Then the design stage was carried out, namely making lesson plans, making e-module
designs, making student ability tests, making validation instruments and response questionnaires
that were in accordance with the state of Gajah Mada Junior High School which were obtained
from the data from the previous analysis.
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
860
The design of the mathematical e-module using a professional flip pdf based on a contextual
approach to the flat-sided spatial structure based on the structure of the e-module is as follows:
cover/title page, preface, table of contents, concept map, KI page, KD, and Achievement
Indicators, page of contextual-based learning steps (construct (let's understand), inquiry (let's find),
questioning (let's answer), learning community (let's discuss), modeling (let's think), reflection
(let's recall), authentic assessment ( let's practice)), instructions for using e-modules, a glimpse of
history, learning activity pages, quiz pages, summaries, glossaries, bibliography, author biodata.
3. Development Results
The development stage is the process of realizing what has been done at the design stage. At
this development stage there are two main activities carried out, the first is to prepare all
instruments such as questionnaires, questions, and lesson plans, and media elements which are
then combined into a complete e-module. While the second activity is the assessment or validation
stage by experts on various components that have been completed previously.
4. Preparing and Combining E-Module
Components Various media components are needed and prepared to support the explanation
of cube and block material in the e-module product. The media needed include: modules in the
form of pdf, images, animated videos, audio, interactive quizzes. If the components above have
been prepared, then enter the merging process. The incorporation of interactive teaching material
components is carried out according to the story board using a professional flip PDF application.
Interactive e-modules using a professional flip pdf based on a contextual approach to the
material for building a flat side space based on the previous design stage are as follows:
Table 7. Results of Interactive E-Module Development
No
Part E-Module
Display
1
Cover/Title Page
Figure 4. Cover Page Design E-module
Interactive
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
861
2
Foreword
Figure 5. Preface Page Design
3
Table of Contents
Figure 6. Design of Contents Page
5
Concept Map
Figure 7. Concept Map
6
KI KD Pages, and Achievement
Indicators
Figure 8. KI and KD
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
862
7
Pages of Contextual-Based
Learning Steps
Figure 9. Learning Steps Page
8
Instructions for Using E-Modules
Figure 10. Instructions Page of E-
Module
9
History Overview
Figure 11. Design Pages at a Glance
History
10
Pages of Learning Activities
Figure 12. Design of
11
Pages Quiz
Figure 13. Quiz
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
863
12
Summary
Figure 14. Design of Summary Page
13
Glossary
Figure 15. Design of Glossary Page
14
Bibliography
Figure 16. Bibliography Page Design
15
Author Biodata
Figure 17. Author Biodata Page Design
Validation by the Expert Team
After the activity of combining the components of interactive teaching materials was
completed, draft I was formed which consisted of a questionnaire instrument, Learning
Implementation Plan (RPP), a contextual-based interactive e-module product for cube and block
material and test instruments.
Draft I was then validated by expert validators in the field of mathematics to obtain
corrections, criticisms, and suggestions that were used as the basis for revising and improving the
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
864
products developed. The revised product is a device that meets the valid criteria and is hereinafter
referred to as draft II.
a. Contextual-Based Interactive E-Module Validation Results
The developed e-module must go through a validation stage to see the suitability of the
substance with the expected learning outcomes. Contextual-based e-module validation consists of
material validation and media validation. Validation was carried out by a lecturer in the
mathematics department of UNIMED and a mathematics teacher at the Gajah Mada Foundation.
Based on the calculation results of the validation of 3 material experts and 3 media experts
on the contextual-based interactive e-module above, the average percentage is 92.70% for material
validation and 90.97% for media validation. Where the two percentages state that contextual-based
interactive e-modules can be said to be valid in the very worthy category for testing. From the
validator's assessment, corrections and suggestions for improvement are obtained which are used
as consideration for revising the e-module. Suggestions for improvement can be seen in table 8.
Table 8. Validator's comments and suggestions on the E-Module
1. Change class VII to Class VIII
a. Before revision b. After revision
2. Command questions fix, delete the word "continue"
a. Before revision b. After revision
3. Correct the first sentence to "a rubik's cube is made up of smaller cubes"
a. Before revision b. After revision
2. The e-module has not added a summary, while in the validation
questionnaire there is a point to assess the presentation of the summary
in the e-module.
Add summary to e-module
a. Results of RPP Expert Validation
Expert validation of the RPP is carried out to pay attention to the RPP that will be presented
in the learning process, whether the use of the RPP is in accordance with the learning process
carried out. The validators for the lesson plan consist of 1 lecturer in mathematics education from
UNIMED, and a teacher in mathematics from SMP Gajah Mada.
Based on the assessment given by the expert to the lesson plans for learning media through
questionnaires, the average percentage is 92.26% which indicates that the lesson plans contained
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
865
in the learning process are said to be very feasible, even though it is said to be very feasible there
are still improvements suggested by experts in order to maximize the use of lesson plans in the
learning process using learning media that have been developed. The revision of the RPP
assessment can be seen in table 9.
Table 9. Revision for RPP
NO
Validator
Suggestion
1
V1
· The steps of learning activities that have been made
in the RPP must be appropriate when applied in front
of the class.
· The indicator is replaced with GPA (Competency
Achievement Indicator)
· technique
2
V2
· The tools used by students are cellphones/laptops
a. Test Validation Results
Expert validation of the test is carried out to pay attention to the tests that will be
presented in the learning process, whether the use of the test is in accordance with the learning
process carried out in the classroom. The tests carried out consisted of pretest and posttest.
The validator for the test consisted of 1 lecturer in mathematics education from UNIMED, and
1 teacher in mathematics at Gajah Mada Middle School. The results of the expert's assessment
can be seen from the following table.
Table 10. Expert Validation Results for Pretest
Validator
Assessment Validator for each Pretest
Que
stio
n 1
Questi
on 2
Questi
on 3
Questi
on 4
Questi
on 5
Questi
on 6
Validator
1
V
V
V
V
V
V
Validator
2
V
V
V
V
V
V
Description:
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
866
V: Valid VDR: Valid with TV revision : Invalid
Based on the assessment given by the expert on the pretest used in the learning process,
it shows that the pretestt contained in the learning process is said to be feasible, although it is
said to be feasible there are still improvements suggested by experts in order to maximize the
use of pretest in the learning process in the classroom.
Tabel 11. Revisi Pretest
Validator
Assessment Validator for each Pretest
Questio
n 1
Questio
n 2
Questio
n 3
Quest
ion 4
Quest
ion 5
Quest
ion 6
Validator 1
V
V
V
V
V
V
Validator 2
V
V
V
V
V
V
Adapun hasil analisis validasi posttest disajikan pada tabel 12.
Table 12. Expert Validation Results for Posttest
Validator
Assessment Validator for each Pretest
Quest
ion 1
Questio
n 2
Questio
n 3
Quest
ion 4
Questio
n 5
Questio
n 6
Validator 1
V
V
V
V
V
V
Validator 2
V
V
V
V
V
V
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
867
Based on the assessment given by the expert to the posttest used in the learning process, it
shows that posttest contained in the learning process is said to be feasible, even though it is said
to be feasible, there are still improvements suggested by the experts in order to maximize the use
of the posttest in the classroom learning process.
Table 13. Revision for Posttest
No
Validator
Suggestion
1
V1
Item number 1 is adjusted again with
the question indicator
2
V2
The assessment is more attention
4. Implementation Results
After making revisions in stages and all the instruments and e-modules developed are valid,
the next stage is implementation. The Learning Implementation Plan (RPP) will be used during
field trials to see its practicality and effectiveness in learning. The following is a description of the
results of the implementation phase.
Small Group Test
In the small group trial intended to test the attractiveness of the product, students in this small
group test saw the e-module provided, and at the end of the product trial involving 8 students who
were selected heterogeneously based on class ability and gender then students given a
questionnaire to assess of the e-module.
The small group test was conducted at the Gajah Mada Foundation class VIII-B. The results of
student responses to the e-module obtained an average percentage of 86.45% with the
interpretation criteria achieved, namely "very feasible" to be used as a tool in teaching and learning
activities on cube and block material for class VIII SMP/MTs.
Field Trial
After being declared eligible by the validator, the e-learning module is applied in the
classroom. In the implementation of this stage, 20 students participated and realized 3 meetings in
class, where at the first meeting it was used for introductions and preparation for all technical
implementation of learning in the next 2 days for 2 x 40 minutes. Learning is done in the classroom.
The data obtained are student learning outcomes, namely pretest and posttest on cube and block
material, student response questionnaire data, and teacher response questionnaire data to e-module
the developed interactive
The results of the trial show e-module meets the criteria for practicality, so the trial is only
carried out once.field trials e-module the developed
a. Practicality Analysis
The practicality of learning media that has previously been validated can be seen through
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
868
student response questionnaires and teacher response questionnaires that have been filled out by
students and teachers when researchers implement implementation in schools.
The results of the questionnaire analysis of student responses to e-modules were 87.05% from 20
respondents in class VIII-B to 14 questionnaires, so that e-modules can be categorized as very
practical. This means e-modules interactive which was developed was responded positively by
students. Also, the results of the questionnaire analysis of the teacher's response to e-modules were
87.5% by a teacher in the field of mathematics at Gajah Mada Junior High School to 26
questionnaires, so that e-modules can be categorized as very practical. This means that the e-
module developed was responded positively by the teacher.
b. Effectiveness Analysis
Effectiveness of the learning media in this study can be seen from the students' ability to
complete the test. The first test is called pretest which is done before using e-module and completes
posttest after learning to use e-module interactive professional flip pdf on cube and block material.
1) Student Learning Completeness
Score Pretest
Figure 3. Diagram of Pretest
Based on the pretest on the flat-sided geometrical material in the table above, it can be seen
that of the 20 students who did pretest , only 2 students, and the rest did not reach the specified
KKM, which was 75. In this case, students' individual learning completeness met the criteria.
classic by 10%.
Nilai Posttest
Figure 4. Diagram of Posttest Score Results
Based on the calculations that have been discussed previously, it can be concluded that
the learning outcomes from pretest to posttest in the field test have increased through the
application e-modules based on the contextual approach that was developed and is included in
the effective category.
1) N-Gain Score
Tidak Tuntas
90%
Tuntas
10%
Pretest
Tidak Tuntas Tuntas
Tidak Tuntas
Tuntas
Posttest
Tidak Tuntas Tuntas
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
869
Untuk mencari nilai gain score dilakukan analisis dengan menggunakan rumus:
𝑔 =
𝑆𝑓 𝑆𝑖
100 𝑆𝑖
𝑔 =
83,25 40
100 40
=
43,25
60
= 0,72
Berdasarkan pencapaian nilai pretest, posttest serta n-gain dapat diperoleh analisis
peningkatan hasil belajar siswa yang disajikan pada tabel 14.
14. Analysis of Student Learning Outcomes Improvement
Material
Class
Mean
Pretest
Posttest
N-
Gain
Cubes and
Blocks
VIII-
B
40
83.25
0.72
Based on the analysis of student learning outcomes, the N-Gain is 0.72, if g > 0.7, it is
included in the high category. Based on these data, it can be concluded that e-module on the
cube and block material developed provides the effectiveness of student learning outcomes.
1) Learning Objectives
Based on the achievement of learning objectives through the completion of the test, it is
obtained for the learning objectives of the first question of 87.5%, the second 80%, the third 85%,
the fourth 82.5%, the fifth 83.75%, and the fourth last 81.2%. With the acquisition of completeness.
In accordance with the criteria for achieving learning objectives, it is said that the learning
objectives are achieved with the criteria of 75% of the maximum score for each item. Thus the
achievement of learning objectives has been achieved for each item.
Based on the calculations that have been discussed previously, it can be concluded that the learning
outcomes from pretest to posttest in the field test have increased and obtained an N-gain of 0.72
through the application e-module based on a contextual approach that was developed and is
included in the effective category. Meanwhile, the students' response to the e-module was 87.05%
of the total students who responded positively to the e-module that was developed. Thus e-modules
are effectively used in learning the material for building flat sides, cube and block sub-materials.
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
870
CONCLUSION
The results of this development research are in the form e-module interactive a professional
flip pdf based on a contextual approach to the material for building flat sides, cubes and beams in
class VIII SMP. e-module can provide convenience in understanding the concept through the given
contextual problems. Based on the results of research and discussion, it can be concluded as
follows:
1. The procedure for developing e-module using a professional flip pdf based on a contextual
approach to the submaterial of cubes and blocks in class VIII SMP, using the ADDIE development
model (Analysis, Design, Development, Implementation, Evaluation). The analysis carried out was
validating the work gap, setting instructional goals, analyzing students, identifying the required
resources, potential introduction systems. Based on observations, learning mathematics at SMP
Gajah Mada is expository. The boring lecture method has an impact on the loss of learning
motivation which makes mathematics a difficult subject. The right solution was carried out by
researchers by developing interactive e-modules so that students were more motivated in learning
mathematics. This is supported by the availability of technological tools such as mathematics
laboratories and infocus which are rarely used and can later be used as introductory media. Then
the design , namely making lesson plans, making e-modules, making student ability tests, making
validation instruments and response questionnaires that were in accordance with the state of Gajah
Mada Junior High School which were obtained from the data from the previous analysis. Next is
the development namely preparing and combining e-module, validation by a team of experts
(material validation, media validation, RPP validation, and validation of pretest and posttest). An
interesting media was obtained and it was ready to be tested on students.next stage implementation
namely a small group test which is carried out on 8 students selected by the researcher and then a
field test is carried out on 20 students of class VIII-B SMP Gajah Mada. The last stage evaluation
stage where this stage is carried out at every stage of development starting from the analysis to the
development stage. All suggestions and improvements will be applied to the module, resulting in
an attractive and quality e-module.
2. Based on the results of the validation data analysis from the experts that: i) the results of the
media expert validation with an average of 90.97%; (ii) material expert validation results with an
average of 92.70%; (iii) the results of the validation of the Learning Implementation Plan (RPP)
with an average of 92.26%; (iv) the results of the validation of the pretest and posttest are in the
very valid category. So that the results of the validation e-module are in the validity criteria with
the "very valid" category. Meanwhile, based on the results of practicality data analysis that: (i) e-
module is said to be valid first from the validator's assessment so that it can be applied by
improving the e-module according to the advice of the expert; (ii) the results of the student response
questionnaire when learning with e-modules obtained a percentage of 87.05%; and (iii) the results
of the mathematics teacher's response to e-module the average score obtained was 87.5%. The
practicality criteria indicate that the development e-modules interactive a professional flip pdf
based on a contextual approach to the cube and block sub-material belongs to the practical
category.
3. Based on the results of the effectiveness data analysis that: (i) students' classical completeness
reached 90% with an average posttest of 83.25 included in the complete category; (ii) The results
of the calculation of the increase in the value of the pretest to the posttest obtained an N-gain of
0.72 which is included in the very effective category; (iii) Achievement of learning objectives
75%; (iii) the time in implementing learning in interactive e-modules based on a contextual
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
871
approach does not exceed ordinary learning; So that e-module interactive a professional flip pdf
based on a contextual approach to the cube and block sub-material is in the effective category.
REFERENCE
Agung, Fitra Purnama, Suyanto, Slamet, & Aminatun, Tien. (2020). E-Modul gerak refleks
berbasis pendekatan kontekstual untuk meningkatkan pemahaman konsep siswa SMA. Jurnal
Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(3), 279289.
Aulia, Rusdha, Patmantara, Syaad, & Handayani, Anik Nur. (2016). Perancangan Buku Digital
Interaktif Berbasis Flipping Book TIK Kelas XI SMA. SENTIA 2016, 8(1).
Faridah, Nenden, & Aeni, Ani Nur. (2016). Pendekatan open-ended untuk meningkatkan
kemampuan berpikir kreatif matematis dan kepercayaan diri siswa. Jurnal Pena Ilmiah, 1(1),
10611070.
Febrianti, Fitri Ayu. (2021). Pengembangan Digital Book Berbasis Flip PDF Professional untuk
Meningkatkan Kemampuan Literasi Sains Siswa. Caruban: Jurnal Ilmiah Ilmu Pendidikan
Dasar, 4(2), 102115.
Hidayatullah, A. Syarif. (2019). Pengembangan Modul CorelDRAW Pada Pelajaran Dasar
Desain Grafis Kelas X Di Smk Darul Ulum Layoa Bantaeng. Universitas Negeri Makassar.
Laili, Ismi. (2019). Efektivitas pengembangan e-modul project based learning pada mata pelajaran
instalasi motor listrik. Jurnal Imiah Pendidikan Dan Pembelajaran, 3(3), 306315.
Leung, Anggita Widyasari, & Hasratuddin, Hermawan Syahputra. (2018). Development of
Learning Devices Based on Discovery Learning Assisted Geogebra Models to Improve Self-
regulated Learning of Students at SMP Negeri 1 Stabat. American Journal of Educational
Research, 6(12), 16461653.
Marisa, Uci, Yulianti, Yulianti, & Hakim, Arief Rahman. (2020). Pengembangan E-Modul
Berbasis Karakter Peduli Lingkungan di Masa Pandemi Covid-19. Prosiding Seminar
Nasional PGSD UNIKAMA, 4(1), 323330.
Maryam, Masykur. (2019). Pengembangan e-modul matematika berbasis Open Ended pada
materi sistem persamaan linear dua variabel kelas VIII. UIN Raden Intan Lampung.
Mawaddah, Siti, & Anisah, Hana. (2015). Kemampuan pemecahan masalah matematis siswa pada
pembelajaran matematika dengan menggunakan model pembelajaran generatif (generative
learning) di SMP. EDU-MAT: Jurnal Pendidikan Matematika, 3(2).
Mufidah, Lailatul, Effendi, Dzulkifli, & Purwanti, Titi Teri. (2013). Penerapan Model
Pembelajaran Kooperatif Tipe TPS untuk meningkatkan aktivitas belajar siswa pada pokok
Development Of Interactive E-Modules Using Flip Pdf Professional Based On A Contextual Approach
To Building Flat Side Space Materials
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
872
bahasan matriks. Jurnal Pendidikan Matematika STKIP PGRI Sidoarjo, 1(1), 117125.
Nisa, Hanifa Ainun, Mujib, Mujib, & Putra, Rizki Wahyu Yunian. (2020). Efektivitas E-Modul
dengan Flip Pdf Professional Berbasis Gamifikasi Terhadap Siswa SMP. Jurnal Pendidikan
Matematika Raflesia, 5(2), 1325.
Putria, Hilna, Maula, Luthfi Hamdani, & Uswatun, Din Azwar. (2020). Analisis proses
pembelajaran dalam jaringan (daring) masa pandemi covid-19 pada guru sekolah dasar.
Jurnal Basicedu, 4(4), 861870.
Ruseffendi, E. T. (2010). Dasar-dasar penelitian pendidikan dan bidang non-eksakta lainnya.
Bandung: Tarsito.
Satriawati, Helna. (2015). Pengembangan e-modul interaktif sebagai sumber belajar elektronika
dasar kelas X SMKN 3 yogyakarta. Universitas Negeri Yogyakarta, 13(3).
Siagian, Muhammad Daut. (2016). Kemampuan koneksi matematik dalam pembelajaran
matematika. MES: Journal of Mathematics Education and Science, 2(1).
Silviana, Dewi, Mikrayanti, Mikrayanti, Jauhari, Rista Salma, & Furqan, M. (2021). Penerapan
Realistic Mathematics Education untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa
Sekolah Menengah Pertama pada Materi Pokok Fungsi. JagoMIPA: Jurnal Pendidikan
Matematika Dan IPA, 1(1), 2135.
Siregar, Nani Restati. (2017). Persepsi siswa pada pelajaran matematika: studi pendahuluan pada
siswa yang menyenangi game. Prosiding Temu Ilmiah Nasional X Ikatan Psikologi
Perkembangan Indonesia, 1.
Sugiyono. (2012). Metode Penelitian Kuantitatif, Kualitatif dan R & D.Bandung:Alfabeta. Metode
Penelitian Kuantitatif, Kualitatif Dan R & D.Bandung:Alfabeta.
https://doi.org/10.1017/CBO9781107415324.004
Zakiyah, Hanna, Purnomo, Djoko, & Sugiyanti, Sugiyanti. (2019). Pengembangan E-modul
dengan Pendekatan Kontekstual pada Materi Bilangan Bulat SMP Kelas VII. Imajiner:
Jurnal Matematika Dan Pendidikan Matematika, 1(6), 287293.