P-ISSN: 2808-5957
E-ISSN: 2808-6724
ijoms.internationaljournallabs.com
939
DEVELOPMENT OF MATHEMATICS LEARNING INTERACTIVE MEDIA
THROUGH REALISTICS MATHEMATIC EDUCATION APPROACH USING
ARTICULATE STORYLINE 3 TO IMPROVE MATHEMATICS PROBLEM SOLVING
ABILITY FOR SMA NEGERI 14 MEDAN
Andri Samuel Siagian
1
, Dian Armanto
2
Mathematics Education Study Program, FMIPA, Medan State University, Medan, Indonesia
1, 2
email : siagian1231@gmail.com, dianarmanto@unimed.ac.id
Abstract
This research was conducted with the aim of producing interactive learning media using Articulate
Storyline 3 through the Realistics Mathematical Education approach that is valid, practical, effective
and able to improve students' mathematical problem solving skills on the material of a two-variable
linear equation system. This study uses a Research and Development (R & D) type of research with the
development model used is the ADDIE model (Analysis, Design, Development, Implementation,
Evaluation). The subjects in this study were students of class X MIPA 2 SMA Negeri 14 Medan with a
total of 32 people. Based on the research that has been done, the results of the validation of material
experts with a percentage of 94% are in the very valid category, while the results of media expert
validation are obtained with a percentage of 96% in the very valid category. The practicality of
learning media is seen through the results of student and mathematics teacher and student response
questionnaires with a percentage of 90% and 95% where these percentages are in the very practical
category. The effectiveness of learning media is seen through classical learning completeness and the
results of student response questionnaires with a percentage of 87.5% and 90% where these
percentages are in the very effective category. Improved problem solving skills in students, the results
obtained by the level of problem solving abilities of students are in the percentage of 78% in the high
category, while based on the N-Gain test the average value obtained by students is 0.483 which means
that there is an increase in problem solving abilities in students. with medium category. So based on
the results obtained, it can be concluded that the learning media developed in this study is valid,
practical, effective and able to improve students' mathematical problem solving abilities.
Keywords: interactive learning media, realistics mathematical education, articulate storyline 3, mathematical
problem solving ability.
Indonesian Journal of Multidisciplinary Science © 2022 by International Journal Labs is licensed
under CC BY-SA 4.0
INTRODUCTION
Education is an activity carried out in order to suggest that students can adapt to their
environment, and can cause positive changes in themselves. This has been formulated in Law no.
20 of 2003 regarding the National Education System contained in article 1 which reads "Education
is a conscious and planned effort to create a learning atmosphere and learning process so that
students actively develop their potential to have religious spiritual strength, self-control,
personality, intelligence, morals. noble character, as well as the skills needed by himself, society,
nation and state.
Development of Mathematics Learning Interactive Media Through Realistics Mathematic Education Approach
Using Articulate Storyline 3 To Improve Mathematics Problem Solving Ability For Sma Negeri 14 Medan
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
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A good learning process will affect student learning outcomes during the learning process
activities take place. Therefore, teachers are required to be able to build a safe and interesting
learning atmosphere as a result of which learning does not feel bored. In the learning process the
teacher must be precise in choosing the learning approach and media used in the learning process
so that student learning outcomes increase. Learning media is one of the influential factors in
determining learning programs and plays a very crucial role in improving student learning
outcomes. Learning media are tools in the form of physical and non-physical forms which, if used,
will become a liaison between teachers and students in understanding learning materials to be more
effective and efficient. So that learning materials will be accepted by students more quickly (Amka,
2018). Furthermore, the use of learning media when the learning process is a unit that cannot be
separated from the world of education. Learning media means everything that can be used to
channel messages between senders and recipients, so that they can stimulate students' thoughts,
feelings, concerns and interests in the learning process (Tafanao, 2018). Along with the
development of higher technology, the learning media used are increasingly varied. Learning
media which was initially only in the form of visual images, graphics, or other real objects, has
now grown more sophisticated using computers, laptops, and notebooks that can produce audio-
visual media. Not only images can be displayed, but they can also be varied using videos and other
visuals. One of the discoveries in learning media is interactive media.
Articulate Storyline 3 software is software that is used to create interactive learning media
that is able to provide an experience to students both visually and audio.3 software consists of five
interesting advantages, including: 1) Articulate storylines can be created easily by people who are
experts or amateurs, 2) archives can be imported in power point, flash, video, audio, and video
formats. pictures, and others, 3) articulate storylines can display audio and visuals, 4) there are
features of making quizzes that are used as practice questions and 5) interactive content that can
involve students in learning (Afrizal, 2019).
The results of observations that have been carried out at SMA Negeri 14 Medan show that
teachers are still not optimal in using media in the mathematics learning process. There are still
many teachers who do not use learning media at all, and even do not understand at all using
interactive learning media as a result, students pay less attention to the teacher when teaching in
class and students are more likely to listen to the teacher and take notes on every important thing
explained by the teacher. In the learning process, they only use learning videos that are displayed
using a projector. Mathematics learning at this school already uses Articulate Storyline 3 but its
use is still very lacking and has not even been used in mathematics learning.
Based on the results of observations, in the process of developing interactive learning media
it is necessary to use an approach that is able to increase the effectiveness of using the media. From
these observations, the most effective approach to use is the Realistic Mathematical Education
(RME) approach. RME is an approach that is used in learning mathematics that is fun and related
to everyday life (Yuliastuti, 2018).
In the process of learning mathematics, students are expected to be able to solve a problem
with the knowledge that students gain in the learning process, so that when students are faced with
Development of Mathematics Learning Interactive Media Through Realistics Mathematic Education Approach
Using Articulate Storyline 3 To Improve Mathematics Problem Solving Ability For Sma Negeri 14 Medan
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
941
a problem students are able to solve it well. Aspects of problem solving based on these five abilities
not only require students to be able to solve problems critically, precisely and correctly using
existing formulas, but also emphasizes students to be able to find a concept through a modeling
process to simplify and apply or use the concept to be able to solve the problem. existing problems.
In the problem solving process there are four steps that must be done, these four steps can be
written as follows: 1) understanding the existing problem; 2) planning solutions to problems; 3)
perform calculations; 4) re-examine the results of problem solving (Wahyudi & Anugraheni,
2017).
Based on the results obtained in the initial observations of 10 students of class X-MIPA 2
SMA Negeri 14 Medan, the results showed that the level of students' mathematical problem
solving ability was low with a percentage of 47%. At the indicator level, students understand the
problem with a percentage of 55%, where students do not understand the meaning of the question
so that the results obtained do not match the actual answer. Students do not understand the problem
seen from the inappropriateness of the solutions made by students to the essence of the questions
on the problem.
In the problem planning indicator, with a percentage of 38% where only a few students are
able to write clearly what formula or method they want to use in solving problems and many still
do not understand the method they use. In the indicators of the implementation of the completion
plan, with a percentage of 46% where only a few students made the completion as well as the
correct stages and correct results. In the re-examination indicator, with a percentage of 52% where
students are able to make a re-examination of the results but only a few students make a complete
and clear re-examination.
In order to improve the quality of the learning process and students' mathematical problem
solving abilities, it is necessary to develop interactive learning media to be able to help teachers
and students in learning activities. From the existing problems, the alternative offered by
researchers to improve problem solving skills in students is the development of mathematics
learning media with articulate storyline 3.
METHOD
This research is research and development (R & D) , namely research that produces certain
products and tests the effectiveness of these products (Sugiyono, 2015). In this development
research using the ADDIE development model. In this research, the development product will be
an interactive learning media with articulate storyline 3 with a Realistics Mathematical Education
approach. While the instrument used is a test of students' mathematical problem solving abilities,
student and teacher respond to questionnaires.
The subjects in this study were students of class X SMA Negeri 14 Medan for the academic
year 2021/2022. The trial class in this study was class X MIPA 2, which amounted to 32 people.
Meanwhile, the object of this research is an interactive medium for learning mathematics using
Articulate Storyline 3 on the material of a two-variable linear equation system. This study uses the
procedures and design of development research. The development procedure is carried out
Development of Mathematics Learning Interactive Media Through Realistics Mathematic Education Approach
Using Articulate Storyline 3 To Improve Mathematics Problem Solving Ability For Sma Negeri 14 Medan
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
942
referring to the ADDIE development model which is a learning device development model. Reiser
and Mollenda developed the ADDIE Development model in the 1990s.
The ADDIE development model has 5 stages: Analysis, Design, Development,
Implementation and Evaluation. At the development stage, it requires several tests by a team of
experts, individual research subjects, on a limited scale and on a wide scale (in the field) as well
as revisions to improve the final product so that even though it includes a testing and revision
process so that the product developed already meets the criteria for a good product, it has been
thoroughly tested. empirical and there are no errors (Suprayogi, Marfai, Cahyadi, Latifah, &
Fatchurohman, 2019).
In principle, research is to take measurements, so there must be a good measuring instrument.
Measuring instruments in research are usually called research instruments (Sugiyono, 2015). The
instrument in this study will be used to measure the validity, practicality, effectiveness and level
of students' mathematical problem solving abilities. The instruments used were expert validation
sheets, student and teacher response questionnaires, and pretest and posttest students' mathematical
problem solving abilities. Expert validation sheets were used to measure validity criteria, student
response questionnaires and teacher responses were used to measure practicality criteria, pretest
and posttest students' mathematical problem solving abilities and student response questionnaires
to measure the effectiveness criteria of interactive learning media and, pretest and posttest students'
mathematical problem solving abilities. used to measure the level of students' mathematical
problem solving ability.
RESULT AND DISCUSSION
Research This is a development research, so the product of this research is an interactive
medium for learning mathematics using Articulate Storyline 3 with a Realistics Mathematical
Education approach. The objectives of this development are: (1) To determine the validity of
interactive mathematics learning media using Articulate Storyline 3 to improve solving at SMA
Negeri 14 Medan; (2) To find out the practicality of interactive mathematics learning media using
Articulate Storyline 3 to improve solving skills math problems at SMA Negeri 14 Medan;
(3) To determine the effectiveness of interactive mathematics learning media using
Articulate Storyline 3 to improve mathematical problem solving skills at SMA Negeri 14 Medan;
(4) To find out the improvement of students' mathematical problem solving skills by using
interactive mathematics learning media based on Articulate Storyline 3.
Validity of Interactive Learning Media Using Articulate Stotryline 3
The validation results have been obtained through a validation process by material experts,
namely Medan State University lecturers and state high school teachers
14 Medan, where the results obtained are in the percentage of 94%. Where the results are in
the range of 81%-100% which is very feasible. Then based on the validation results that have been
obtained through a validation process by media experts, namely Medan State University lecturers,
where the results obtained are in the percentage of 96%. Where the results are in the range of 81%-
100% which is very feasible.
Development of Mathematics Learning Interactive Media Through Realistics Mathematic Education Approach
Using Articulate Storyline 3 To Improve Mathematics Problem Solving Ability For Sma Negeri 14 Medan
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
943
Practicality of Interactive Learning Media Using Articulate Stotryline 3
The results obtained through questionnaire analysis of student and mathematics teacher
responses, interactive learning media using Articulate Storyline 3 were in the percentage of 90%
and 95%. Based on the guidelines for practicality criteria used in this study, interactive learning
media is stated to be very practical if it is in the range of 81%-100%. These results indicate that
the developed media are categorized as very practical in accordance with the established
categories.
Effectiveness of Interactive Learning Media Using Articulate Stotryline 3
The results obtained through analysis of classical learning mastery and student response
questionnaires, obtained classical learning completeness results of 87.5% and for student response
results obtained by 90%, based on the effectiveness criteria guidelines used in the study In this
case, the interactive learning media is declared to be very effective if it is in the range of81%-
100%. These results indicate that the developed media is categorized as very effective according
to the established categories.
Students' Mathematical Problem Solving Ability The
Results of the pretest & posttest show the percentage of students' problem solving ability
levels are at a percentage of 78%, and based on the table of criteria used in this study, it is included
in the high category. Meanwhile, based on the N-Gain test the average value obtained by students
in the aspect of problem-solving abilities students obtained an average of 0.483, which when
viewed using the table of criteria used in this study, it can be concluded that there was an increase
in problem-solving abilities in students in the category medium after using interactive learning
media using Articulate Storyline 3
CONCLUSION
Based on the results and discussions that have been described in this study, it can be
concluded that:
1. Interactive learning media using Articulate Storyline 3 approach Realistic Mathematical
Education on the material of a two-variable linear equation system, declared valid by
media experts with a percentage of 96% and material experts at 94%, which means
interactive learning media using Articulate Storyline 3 is "very feasible" for developed
into interactive learning media in improving students' mathematical problem solving
skills
2. The practicality of interactive learning media using Articulate Storyline 3 is stated to be
very practical, with the results of student and mathematics teacher and student
questionnaire responses of 90% and 95%, respectively. With this percentage, overall
interactive learning media using Articulate Storyline 3 is "very practical" to be used in
improving students' mathematical problem solving abilities
3. The effectiveness of interactive learning media using Articulate Storyline 3 is stated to
be very effective, with classical learning completeness results of 87.5% and for student
response results obtained by 90%. With this percentage, overall interactive learning
Development of Mathematics Learning Interactive Media Through Realistics Mathematic Education Approach
Using Articulate Storyline 3 To Improve Mathematics Problem Solving Ability For Sma Negeri 14 Medan
Indonesian Journal of Multidisciplinary Science, Vol 1 (8), Mei 2022
944
media using Articulate Storyline 3 is "very effective" for use in improve students'
mathematical problem solving abilities.
4. The increase in students' problem solving abilities was obtained based on the results of
the pretest & posttest given to students. Based on the results of the pretest & posttest
shows the percentage level of problem solving ability of students is at a percentage of
78%, and based on the table of criteria used by researchers is included in the high
category. Meanwhile, based on the N-Gain test, the average value obtained by students
in the aspect of problem-solving abilities students obtained an average of 0.486, which
when viewed using the table of criteria used by researchers, there was an increase in
problem-solving abilities in students in the medium category after using the media.
interactive learning using Articulate Storyline 3
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